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[Ciel Devlog #32] Streamlining The Game

Hi, back again to another Ciel Fledge devlog! In the past two weeks there have been a quite a lull from the development team, since we are working hard to fix an unseen but apparent problem of the...

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[Ciel Devlog #33] The Limit the Sky Allows

Heya, wltr3565 here. The game’s progress right now is pretty close to the game’s conclusion. If things go well, the game will be clearable by December. By that point, the game will only require several...

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[Ciel Devlog #34] Endgame

Hi everyone, it’s time for another devlog entry. Probably this is the last devlog of 2018, it’s been almost two years since the first entry of Ciel Fledge Devlog… Development Status What’s going on...

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[Ciel Devlog #35] Content & Story Cleanup

Heya, wltr3565 here. Yeah, the game missed its 2018 target. We apologize for that. This game is thick, so it’s not easy to clean up its insides. Without further ado, this is this month’s devlog. The...

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[Ciel Devlog #36] Preparing For The Game Release

Hi Everyone, it’s been a while since our last devlog post in January. Lots of things had happened since then but the main reason why the devlog stop is just that, there is nothing left about the...

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[Ciel Devlog #37] A Little Bit More Until Release

Hi, it’s been a while since we posted anything here. Some of you may have a question about the exact release date, which honestly, we can’t tell yet. But one thing is certain, just like you, we want...

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[Seaside Devlog #1] What’s’ The Seaside is About?

Hello back again with another development log! This time it’s for an entirely new project, and the first entry of devlog after such a long time here! Now before we start… Please enjoy the teaser of...

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